Great News Tony Stark Gifts Web Wings in SpiderMan Homecoming

first_imgThere’s a case from Tony Stark with an “upgrade” for Spidey. Then we see Spidey leap off a building, open his arms, web wings! #ccxp2016 2/?— Ryan Penagos (@AgentM) December 2, 2016If you aren’t familiar with what “web wings” are, you might not understand just how pleasing this is to a long-time fan of classic Spider-Man. The reference is a visual one to how Spider-Man’s co-creator, Steve Ditko, drew the original Spider-Man costume.The more we see of the new Sony/Marvel Studios take on Spider-Man, the more obvious it is that the entire production, from director Jon Watts to producers Amy Pascal and Kevin Feige, are trying to bring the oldest elements of a Spider-Man story to the forefront. In Captain America: Civil War, Tony Stark engineers Spider-Man’s classic costume to have moving lenses that can widen to be expressive like in Spider-Man cartoons, but also narrow to a thick-lined angular eye, like the original Steve Ditko-drawn Spider-Man lenses.In the post-credits scene to Civil War, Peter Parker is recuperating in his room when he gets a visit from Aunt May (Marisa Tomei) and it’s revealed that the web shooters Tony Stark made Spidey (from Peter’s web formula) has an operating system display that looks like a digital update to Spidey’s old belt light (let’s call it a Spidey signal), also nodding to the original Ditko design for the character.Captain America: Civil War post credits sequence.Considering Amazing Spider-Man 2, the last Sony attempt at a Spider-Man movie, designed it’s costume to look more like the Mark Bagley drawn Spider-Man (of The Clone Saga and Ultimate Spider-Man), it must be the Marvel Studios impulse to bring the character back to his roots as an unsure high school student wearing a costume that is cool, but not aggressively branded as a spider.The web-wings represent the final missing piece from the Ditko inspired suit, which makes this Spider-Man super-fan happy, but that’s only because Marvel Studios is heavily in this Spider-Man mix. Back in the day (Amazing Spider-Man 2 was released in 2014), it was hard to tell if the old Spider-Man production teams were more dedicated to looking cool or telling a distinctly Spider-Man story. Marvel continues to find success in even the most unlikely characters by committing to those characters.On its face, the idea of having web wings is ridiculous for Spider-Man: he’s living in New York so he can almost always swing instead of glide, for one. For two, wings made out of webbing seem like they wouldn’t be good for gliding or flying because of how little drag they’d create on the air. For three, Spider-Man with web wings is a comic book character with an excessive amount of cross hatching lines. However, what we’ve heard or know about Spider-Man: Homecoming makes me think this can be pulled off without being needlessly silly.Other internet reports say that Spider-Man’s web wings will be in the trailer when he uses them to jump off the Washington Monument and glide towards an oncoming Vulture (Michael Keaton). Taking Spider-Man out of New York and placing him on the Washington Mall would necessitate another method of Spider-transportation that isn’t web-slinging. The Vulture as a villain would also suggest that a different method of aerial maneuvering could be a benefit to Peter. The gliding suit also appears to be a gift from Tony Stark delivered via Happy Hogan, which keeps with the technology in Spider-Man’s suit being a collaborative hybrid between natural Parker genius and limitless Stark funding.All the plot elements are lining up for Spider-Man: Homecoming to have a complete Steve Ditko suit on screen without having to over-correct the whole story with a gee-whiz Ditko/Stan Lee Spider-Man story. Which isn’t to say the classic stories aren’t good, just that the visual styling is something that can (and should!) be brought forward to create familiarity as we’re introduced to our third on-screen Spider-Man franchise.There are hints that other Silver Age Spider-Man story tropes might seep into Homecoming. Tony Revolori is playing Flash Thompson and Laura Harrier is Liz Allan in the movie, the former being Peter’s classic rival and the latter being one of his earliest crushes. The problems Tom Holland’s Spider-Man will be facing will be both of the superhero and teenage variety, like the times before adult Peter Parker became a mainstay on the pages of the comics.The most welcome of all the classic Spider-Man characteristics to return is Peter’s scientific mind amongst Marvel Universe scientific minds. The webbing he creates convinces Tony Stark to bring him aboard in Captain America: Civil War, signaling that Iron Man can see Peter’s young brilliance. For Spider-Man: Homecoming, the first big-screen iteration of The Vulture, looks to be a tech-based villain that will require these upgrades to the Spider-Man suit. It’s just icing on the cake that those upgrades are the classic web wings.There’s even a new trailer for Homecoming!Tomorrow, Spider-Man comes home. Tune into @JimmyKimmelLive for a first look at the #SpiderManHomecoming trailer! pic.twitter.com/bBSKU9r4Wn— Marvel Entertainment (@Marvel) December 7, 2016 Stay on target Jake Gyllenhaal Avoids Questions About Mysterio in Sinister SixSony Pictures CEO Says ‘Door Is Closed’ for Now on Spider-Man Split center_img The world waits in anticipation for the first trailer for Spider-Man: Homecoming, the co-production between Spider-Man rights holders Sony and superhero franchising masters Marvel Studios. Tom Holland is in as the new Peter Parker who is already suited up as Spider-Man as we learned way back in May of this year (strain to remember Captain America: Civil War). This past weekend in Brazil was Comic-Con Experience 2016 where Marvel debuted the Guardians of the Galaxy Vol 2 trailer as well as the first trailer for Spider-Man: Homecoming that is expected to debut in the U.S. with Rogue One: A Star Wars Story next week.There was some official chatter coming from Marvel when the Homecoming trailer debuted in the form of tweets from Executive Editor of Marvel Digital Media Ryan Penagos, who said that the trailer included shots from Spidey’s point of view as well as a scene of Peter meeting with Tony Stark’s wheel-man Happy Hogan (Jon Favreau) who brings a case for the young Mr. Parker…last_img read more

Review Super Smash Bros Ultimate Is Majestic

first_imgBut these similarities only help Ultimate stand out more with its smart changes and additions. It starts with presentation. Similar to how Brawl’s visuals impressed compared to Melee’s even though the Wii and Gamecube weren’t that different, Ultimate’s graphics are also noticeably more upgraded even though the Switch is a souped-up Wii U. (I still low-key resent the 3DS version for holding back the Wii U version when they both should’ve just been their own things.)The lighting is more dramatic and the characters are more detailed, almost like colorful clay statues at times, gorgeous in either TV or handheld mode. Flourishes like the red-and-black lightning strike with killing blows return, but they are accentuated with slow-mo on strong strikes and faster, more dynamic Final Smash attacks that feature character portraits.I could write a whole other review about how much more powerful and memorable the main theme “Lifelight” is because of the choice to include ridiculous lyrics (another cue from Brawl and its Latin choir). And it feels petty, but even just having the “Ultimate” subtitle makes the game feel that much more important than the video game product Super Smash Bros. for Wii U/3DS.The goal of stellar presentation though is to shine a light on content, and Super Smash Bros. Ultimate doesn’t have a content problem. Granted, it’s not a lot of brand new content. But the proper way to view this game is to look at it as the most robust enhanced port in fighting game history. Call it Super Smash Bros. 5 Turbo Championship Edition HD if that helps. And if the game had to sacrifice new material to feel as complete as it does, I’m fine with that.Solid Snake and Ice Climbers coming back, along with every other fighter is more exciting than many hypothetical newcomers. A lot of songs in the 1000-song soundtrack are old, but that King K. Rool remix really slaps. Four new stages doesn’t sound so bad when the total stage number tops 100 each with tournament-friendly flat versions and the ability to morph between them mid-match. Collecting all of this legacy material furthers the game’s wonderful mission of video game preservation pageantry.With so much though, where do you even begin? Just play the game, man. Playing matches is the best way to get handle for the new feel and the fastest way to unlock the 60+ characters you can get along with the base roster of eight. Having characters doled out to you this way keeps the choice from being overwhelming. By the time you’ve figured out how the Inkling paint mechanic works, it’s time to try out Isabelle and her tricky traps. The “right” way to play the game is just playing whatever part you want however long you want, dabbling elsewhere as you see fit. The offline multiplayer is as solid as ever, with plenty of different rules and controller options along with support for absolutely chaotic eight-player battles now on every stage.The online play has also been a pleasant surprise, and the mode I’m sinking the most time into. With so many different ways to play (items, stamina, stock, stage hazards, Final Smash meter) proper matchmaking always sounded like a tricky proposition unless you just fought in private friend lobbies. But for the most part, I’ve had plenty of no-frills, competitive, one-on-one matches with really great players teaching me to be better by beating me. I haven’t had many stability or lag issues either, although I have been using a wired connection. The Global Smash Power ranking system seems like a vague way to determine skill, like the game is obfuscating how much you actually suck as the player base increases. But it did feel great to become skilled enough with my main character Ganondorf to briefly enter the upper echelon of Elite Smash despite sucking with Pichu.The raw fighting has never been better. The shift towards more aggressive play, with altered defensive options, makes matches more exciting to watch and participate in. The speed and technical finesse finally create the perfect compromise with the hardcore crowd and the franchise’s inherent accessibility. Giving aerials the speed of L-cancelling without the fiddly input needed to actually L-cancel is fantastic. As we’ve noted in our ongoing character breakdowns, each fighter has received loving individual balance adjustments, however big or small. Unlocking veterans is addictive, not disappointing or tedious, because you’re excited to see how they play now. I’m so happy that Cloud is worse.And while this is true for all Smash Bros. games, here I just really appreciated the shift in fighting game theory the game asks you to make with its core conceit of racking up damage but also knocking your opponent off the stage. I’ve heard some Smash newbies with other fighting game experience actually say the platformer-style importance of moving and positioning makes the game tougher, which was delightful to hear after decades of Smash being written off as “not a real fighting game.” Smash is primed for its eSports moment at last.But even if you never want to fight an actual human being Super Smash Bros. Ultimate has something for you. Truth be told, I still think modern Mortal Kombat/Injustice are the games to beat when it comes to fighting game single-player modes. And in Ultimate you do feel the lack of past throwaway extras like Break The Targets and Home-Run Contest. But you can still beat up a bunch of Miis forever. And the big single-player modes that are here are very big indeed.It’s another small presentation touch, but I love how each character’s Classic Mode arcade ladder is personalized. Simon Belmont fights a bunch of spooky monsters. Wii Fit Trainer whips the fat dudes into shape. Duck Hunt Dog fights other animals including a dragon from Monster Hunter. If the game isn’t going to have that many absurd cutscenes, the least it can do is use its fight setups to explore different narrative crossover possibilities.The Adventure Mode, “World of Light,” is also all about taking the crossovers to their logical conclusion. As I’ve written before, there’s a RPG grind element to this mode and the Spirits mechanic that drives it. You’re fighting clever custom matches evoking other characters to earn their Spirit JPEF file and level up your own Spirits. And honestly, I’m only playing a little bit at a time to avoid burnout. But playing it this way gives you more appreciation for just the sheer amount of effort put into the mode.The world map is huge and surprisingly puzzle-filled. The different Spirit buffs and skill trees provide tons of different ways to play characters you thought you were already used to. I’ve got a poison-immune Donkey Kong with beefier punches. And the thought put into the Spirit battles themselves are consistently charming. Dash attack Wario is Chargin’ Chuck. Jumping Little Mac is Ricky the Kangaroo. Zero Suit Samus is The Boss. Sonic and Sukapon are Rayman for some reason.I’ll probably never get too invested in Spirits. I won’t level them up with snacks or train them or send them on missions. And “World of Light” is substantial enough I feel no need to fight Spirits directly on the Spirit Board. But I admire how the campaign makes great but tangential parts of previous Smash games, Event Matches and hordes of video game history collectibles, a core part of the experience. These controls were never meant for platforming anyway, sorry “Subspace Emissary.”If this review feels all over the place it’s because Super Smash Bros. Ultimate is masterful in so many different directions. And this was before they decided to add Persona 5 DLC characters to it. I don’t want another Smash Bros. game like this. A new game would have to take a different direction like a Vs. game or 3D game or just take a decade off. Otherwise, I don’t know how a follow-up wouldn’t be a step back compared to this.Even if it could’ve given me a little bit more of what I didn’t know I wanted, Super Smash Bros. Ultimate gives me everything and everyone I do want. It’s the best version of my favorite video game. I hope everyone who loves video games one day gets to play something that gives them the satisfaction this game gives me.View as: One Page Slides1/761. Read Mario’s Guide2. Read Donkey Kong’s Guide3. Read Link’s Guide4. Read Samus’s Guide5. Read Dark Samus’s Guide6. Read Yoshi’s Guide7. Read Kirby’s Guide8. Read Fox’s Guide9. Read Pikachu’s Guide10. Read Luigi’s Guide11. Read Ness’s Guide12. Read Captain Falcon’s Guide13. Read Jigglypuff’s Guide14. Read Peach’s Guide15. Read Daisy’s Guide16. Read Bowser’s Guide17. Read Ice Climbers’ Guide18. Read Sheik’s Guide19. Read Zelda’s Guide20. Read Dr. Mario’s Guide21. Read Pichu’s Guide22. Read Falco’s Guide23. Read Marth’s Guide24. Read Lucina’s Guide25. Read Young Link’s Guide26. Read Ganondorf’s Guide27. Read Mewtwo’s Guide28. Read Roy’s Guide29. Read Chrom’s Guide30. Read Mr. Game and Watch’s Guide31. Read Meta Knight’s Guide32. Read Pit’s Guide33. Read Dark Pit’s Guide34. Read Zero Suit Samus’s Guide35. Read Wario’s Guide36. Read Snake’s Guide37. Read Ike’s Guide38. Read Pokemon Trainer’s Guide39. Read Diddy Kong’s Guide40. Read Lucas’s Guide41. Read Sonic’s Guide42. Read King Dedede’s Guide43. Read Olimar’s Guide44. Read Lucario’s Guide45. Read R.O.B.’s Guide46. Read Toon Link’s Guide47. Read Wolf’s Guide48. Read Villager’s Guide49. Read Mega Man’s Guide50. Read Wii Fit Trainer’s Guide51. Read Rosalina and Luma’s Guide52. Read Little Mac’s Guide53. Read Greninja’s Guide54. Read Mii Fighters’ Guide55. Read Palutena’s Guide56. Read Pac-Man’s Guide57. Read Robin’s Guide58. Read Shulk’s Guide59. Read Bowser Jr.’s Guide60. Read Duck Hunt’s Guide61. Read Ryu’s Guide62. Read Cloud’s Guide63. Read Corrin’s Guide64. Read Bayonetta’s Guide65. Read Inkling’s Guide66. Read Ridley’s Guide67. Read Simon’s Guide68. Read Richter’s Guide69. Read King K. Rool’s Guide70. Read Isabelle’s Guide71. Read Ken’s Guide72. Read Incineroar’s Guide73. Read Piranha Plant’s Guide74. Read Joker’s Guide75. Read Hero’s Guide76. Read Banjo and Kazooie’s Guide Stay on target I don’t think I’ll ever be more excited for a video game than I was for Super Smash Bros. Brawl. It was just the perfect storm of hype: the long wait after years of playing Melee, the surprising graphical leap and epic realistic aesthetic befitting the legendary cast, the shocking guest characters like Snake and Sonic, the cinematic adventure mode, stage building and replay sharing and online play!Complaints of slower gameplay aside, I’ll always love Brawl as the one and only game I camped out at midnight for waiting on its release. It was majestic as both feature-rich fighting game and bonafide video game history art object. And the best thing I can say about Super Smash Bros. Ultimate on Nintendo Switch is that it taps into that same breadth and depth of majesty.This isn’t a knock against other Super Smash Bros. games. The Nintendo 64 original is a game you should play before you die. Melee still has the edge on speedy competitiveness. Much of Ultimate’s accomplishments stem from the fact that it very much builds off of the Wii U version’s foundation. And at the end of the day, they are still the same core game of iconic cartoons trying to knock each other into oblivion.center_img ‘Super Smash Bros. Ultimate’ Was Final Mission From Late Nintendo President‘Undertale’s’ Sans Is Basically a Brand New ‘Sma… last_img read more